Hi.

I'm Tobias Häußler, software engineer specializing in rendering and compilers. Currently, I am working on 3D point cloud rendering at Aurivus. Before, I built compilers at Bosch Sensortec, GI path tracers along with materials at Dassault Systèmes 3DEXCITE, and contributed to Khronos glTF PBR. See my full bio on LinkedIn or visit my profile on Github (proog128).

Welcome to my website!

Projects

Shared Photos

Shared Photos

An Android image viewer for files stored on an UPnP/DLNA server in the local network. Works best with MiniDLNA.

[Download] [Blog] [Github]

HyperlapseMB

HyperlapseMB

A fork of Hyperlapse.js that uses depth information extracted via GSVPanoDepth.js to create a motion blur effect.

[Demo] [Blog] [Github]

GSVPanoDepth.js

GSVPanoDepth.js

A JavaScript library that downloads and extracts depth maps from Google Street View.

[Blog] [Github]

jswin

jswin

A runtime environment based on Google V8 that allows calling functions in DLLs from pure JavaScript.

[Download] [Blog] [Github]

IgorUSB

IgorPlug-USB

A binary compatible replacement for the original IgorUSB.dll of Igor Češko. Based on libusb.

[Download] [Blog] [Github]

... more projects can be found on my blog.


Thesis

Mobile Reflectance Estimation

Mobile Reflectance Estimation

This thesis investigates the reconstruction of normals and spatially-varying BRDFs of textured, almost planar surfaces from two images taken under distant, known illumination.

Tobias Häußler, Master's Thesis, Universität Ulm, 2012

[Project page] [PDF]